They often come from the nobility and from families that are wealthy enough to buy their equipment. They follow a long, hard training in all kinds of weapons and wear heavy Armor in battle. Knights are the epitome of valor and martial skill. Most one-handed Melee Weapons while excellent in early to mid game also lose much value after a couple years. This is notably the case for Throwing Weapons and Crossbows that become less and less good than Bows the longer the campaign goes (I will not demonstrate why here). However, some Weapons are not mentioned at all because I deemed them not as effective as others. If I skipped some Perks of interest, I usually explain why. These builds should cover all your needs. While the former ones are quite unreliable due to huge Fatigue costs, they can save lives. For that reason, Ironman players may want to switch some suggested Perks for fail safes like Rotation or Footwork and Colossus. But they were designed for maximum offense and may despite everything die to very bad luck. Please note that while these builds were used in Expert difficulty, they should work for every other difficulty settings. The following builds are meant for the long run and will show better results once the characters reach Veteran Level. Mid and early game especially, because of economic and recruitment constraints, require different builds with a stress on Perks that improve Attributes for immediate return on investment. This guide is intended for late to end game. This is the result of an extensive amount of playing and testing various character builds and combinations.
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